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Critical Fail!

Conjure A Grim Contraption

Build level-scaled hazards in seconds. Choose your party’s level and deadliness, then spring something nasty.

Trap

Waiting for a misstep…

Perilous
Lvl 5

Choose a level and deadliness, then click “Generate Trap”.

Trigger
Primary Effect
Secondary Effect
None
Element / Theme
Reset / Mechanism
Mechanics

Damage & DCs

These values scale by party level and deadliness. Adjust on the fly for your table.

Damage
Condition
None (pure damage)
Save DC
Attack Bonus
Spot DC
(to notice before triggering)
Disarm DC
(thieves’ tools or similar)

On a failed save: takes full damage; on a success: half damage.

GMs: use these numbers as a baseline. Shift DCs a point or two to suit your story.