Conjure A Grim Contraption
Build level-scaled hazards in seconds. Choose your party’s level and deadliness, then spring something nasty.
Trap
Waiting for a misstep…
Perilous
Lvl 5
Choose a level and deadliness, then click “Generate Trap”.
- Trigger
- —
- Primary Effect
- —
- Secondary Effect
- None
- Element / Theme
- —
- Reset / Mechanism
- —
Mechanics
Damage & DCs
These values scale by party level and deadliness. Adjust on the fly for your table.
- Damage
- —
- Condition
- None (pure damage)
- Save DC
- —
- Attack Bonus
- —
- Spot DC
- — (to notice before triggering)
- Disarm DC
- — (thieves’ tools or similar)
On a failed save: takes full damage; on a success: half damage.
GMs: use these numbers as a baseline. Shift DCs a point or two to suit your story.