The DM's Toolkit
All Tools
Conjure a Grim Contraption

Level-Scaled Traps & Hazards

Build mechanical snares, magical glyphs, and multi-stage death-boxes in seconds. Damage, DCs, and conditions scale to your party's level and the deadliness you choose.

Trap

Waiting for a misstep…

Perilous
Lvl 5

Choose a level and deadliness, then click Generate Trap.

Trigger
Primary Effect
Secondary Effect
None
Element / Theme
Reset / Mechanism
Mechanics

Damage & DCs

These values scale by party level and deadliness. Adjust on the fly for your table.

Damage
Condition
None (pure damage)
Save DC
Attack Bonus
Spot DC
(to notice before triggering)
Disarm DC
(thieves’ tools or similar)

On a failed save: takes full damage; on a success: half damage.

GMs: use these numbers as a baseline. Shift DCs a point or two to suit your story.