The DM's Toolkit
All Tools
Conjure a Grim Contraption

Level-Scaled Traps & Hazards

Build mechanical snares, magical glyphs, and multi-stage death-boxes in seconds. Damage, DCs, and conditions scale to your party's level and the deadliness you choose.

Trap

Waiting for a misstep…

Perilous
Lvl 5

Choose a level and deadliness, then click Generate Trap.

Trigger
—
Primary Effect
—
Secondary Effect
None
Element / Theme
—
Reset / Mechanism
—
Mechanics

Damage & DCs

These values scale by party level and deadliness. Adjust on the fly for your table.

Damage
—
Condition
None (pure damage)
Save DC
—
Attack Bonus
—
Spot DC
— (to notice before triggering)
Disarm DC
— (thieves’ tools or similar)

On a failed save: takes full damage; on a success: half damage.

GMs: use these numbers as a baseline. Shift DCs a point or two to suit your story.