Spirits, quirks, bonds, and hidden costs.
Not a pet. A companion with its own agenda. Beasts, spirits, constructs, shadows, fey, and fiends — bound by pact, summoned, inherited, or trapped. Every familiar comes with a behavior loop, a mechanical edge for the caster, a recurring drawback, a bond rule the DM can enforce, and a secret it hasn't shared yet.
Familiar Settings All fields optional — leave blank for surprise.
Bind Familiars with AI
Binding a familiar calls a premium AI to draft its form, behavior loop, mechanical edge, drawback, bond rule, and the secret it hides. It runs on Inspiration — grab a pack or subscribe to start binding. You can still browse the All Familiars tab below for companions the community has saved.
